![]() Make sure to maintain a good mix of Immortals and Zealots too, as you'll be seeing Stalkers, Archons, Sentries, and Zealots. Your main army should consist of primarily Stalkers, as the enemy employs Void Rays against you, which can pick off your units with ease without sufficient anti-air. Be cautious with your High Templar, as they will frequently be the first to be killed by Maar. Feedback won't stop Maar from using all of his spells, as he's able to cast his levitation spell despite having only a little energy, but they'll at least do damage against him. ![]() You'll probably want to destroy the base on the right side of the map that guards the Templar Archives, as you'll most likely want a few High Templar for Feedback and Psionic Storm. Rebuilding it in your base instead is another option. Be wary of an attack from the South which will eventually destroy the Robotics Facility unless you set units to guard it. Once you've been attacked from both sides of your camp, you should move out to capture the Dark Shrine and Robotics Facility, which will give you 2 Dark Templar and an Immortal, respectively, after being powered up. Keep lots of probes mining and one to warp in cannons.Īfter establishing your base, you should build up a force to defend the initial attacks the enemy will send at you. On Hard and Normal, it is easy to defend against Maar if you use a thick wall of Photon Cannons, replacing the ones Maar destroys. He can be countered just by a mix of Zealots/ Stalkers/ Immortals. On later attacks, he will cast spells as well, including a spell that lifts several of your units and inflicts damage on them, blink, and a spell that can destroy buildings easily. On the every attack after, he'll have 1400/1400. When he attacks a second time, he'll have 1000/1000. When you destroy him, he takes some time to regenerate, and then attacks again. He is extremely powerful, initially having 800 Shields and 800 Hit Points. Maar will periodically attack your base alone. However, the Zerg/ Protoss hybrid Maar along with the Zhakul Protoss will try to stop you. You must free the Preservers, who have been frozen in stasis prisons. Soon after, the real objective is revealed. ![]() Power up the 6 Protoss buildings in the encampment.Īt the beginning of the mission, you will be prompted to power up the unpowered buildings of your main base by creating Pylons.
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